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Revo Taedon - Star Wars

Profiles created for crossover story use, or links to existing profiles from other stories.

Revo Taedon - Star Wars

Postby Evil Mastermind on Wed May 06, 2009 9:41 pm

Character Name: Revo Taedon
Alias(es): None
Campaign: Empire Era, Star Wars
Power Level: Heroic

Membership(s)
    Name: Jedi
    Description: The Jedi are few and scattered during the Empire Era, and is more like a secret society where members may not even know each other. The Jedi try to bring justice to the galaxy and balance to the Force. They live by the Jedi Code.
    Role: Revo is considered a Jedi Knight.

Features
    Revo is an average height medium build human male. His angled face is covered with brown stubble, which thickens into a chinstrap and goatee. Tall Boots, custom segmented torso armor, and a long coat make up his trademark garb. He also wears goggles atop his head in case he needs to be covert or protect his eyes. His right arm is completely cybernetic, a limb of metal and wires.

Personality
    Revo has a gruff, coarse exterior, but deep down he tries to do the right thing. He is constantly paranoid of Imperial entaglements, and never stays in one place because of it. His relationships are fleeting, and he has been known to be a tail chaser. His sarcastic sense of humor has gotten him into trouble on more than one occasion.

Physical Ability
    Revo can lift about 100 lbs dead weight, but what he lacks in strength he makes up for in agility and speed. To escape the clutches of the ever persistent bounty hunters and imperial troops, Revo trains himself to run fast and dodge blasters. The Force aids him in this somewhat, giving him a slightly more than average edge.

Mental Ability
    Revo has an average willpower, thus torture could break him just like anyone else. He didn't have much opportunity for schooling except for the small bits he picked up through his travels. He can read and write Huttese, but only because he needs the trade language to make a living. His connection to the Force allows him to sense things about people that most others would not. He cannot read minds, but his intuition is usually right on.

Social Ability
    Revo lacks much in sociability. Charm is virtually non-existent, so he uses his reputation to woo the ladies of various worlds. Although Revo does not have many friends, the few he has made would trust him with their lives. Revo's attempts to intimidate others is laughable, and usually elicits a humorous response instead of fear.

Combat Ability
    Revo can handle a blaster to protect his cargo when needed, but by no means is he a marksman. He is just as clumsy and random as the blaster itself when he fires it. However, if he is met in melee combat, his agility and speed serve him well. He learned a rare form of martial art from a Cathar he met in an underground fighting ring. The style of fighting is called "JenQui", and consists mostly of hard straight punches and kicks in a slashing motion. His custom lightsaber is not often used since it draws attention, but when he does ignite the glowing arc of plasma, his opponents have little chance to succeed. He can parry and block almost any attack with his saber, but he is not perfect.

Damage Resistance

Common Skills/Talents
    Medium Freighter Pilot - Revo is licensed to fly any medium size freighter. He has a few maneuvers, but isn't much in a dogfight.

    Basic Computer Function - Revo has basic skills associated with computers. He can run programs and operate computers with sufficient capacity to run a business or calculate hyperspace trajectories.

    Hyper Aware - Revo has a trained eye for trouble. His eyesight is near perfect, and he remains aware of all surroundings to avoid surprise. There are instances, however, that he can still be caught off guard.

    Backwater Survival - Revo has spent enough time on backwater worlds that he can survive without civilization, as long as it is a world within the known regions of space.

    Weapon Mechanics - Revo has just enough knowledge of weapon technology that he can repair his blaster when needed. This skill also allowed for the creation of his lightsaber. Anything considered a rifle or smaller is something Revo can build or fix.

    Mediocre Escape Artist - Revo learned the hard way about getting out of a bind, literally. Regular binder cuffs and synth ropes are no problem for him. Liquid cable or any other exotic bindings would probably hold him though.

    Investigative Nature - Revo never could keep his nose out of everyone else's business. He likes to be inquisitive, and usually tries to solve other people's problems as he hears about them. A good mystery surrounding a tragic event is a perfect situation for Revo to be in, as he would obsess over solving the mystery and bringing someone to justice.

Common Equipment

Powers
    Force Abilities
      Source: The Force, an energy field that surrounds, penetrates, and binds the universe.

      Effect(s): The Force provides Revo with several benefits. He has faster than normal reflexes. He has an above average intuition. He can jump five times normal human jumping height. He can move and manipulate small objects with a mere thought. He can also exert a powerful invisible push or pull of the Force on a target.

      Drawback(s): If Revo loses focus or otherwise cannot concentrate, then he is unable to use the Force for its benefits.

Background
    Revo has been captured by an unknown rival. He has suffered a blunt trauma to his head, so his memory was a little fuzzy. All he could remember is that a deal went sour. He sat in his cell, the dried blood on his face flaking off as his cheeks stretch and move. The force field on the one side of the room spread a dim blue hue onto the otherwise bland permacrete interior. As he tries to recall what exactly had happened, his captor appears to begin the questioning...
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Evil Mastermind
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